fix ios bundle metadata

This commit is contained in:
dirtydishes 2026-05-24 21:25:55 -04:00
parent 4855bbcf5b
commit 508f36aa01
2 changed files with 315 additions and 0 deletions

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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(MARKETING_VERSION)</string>
<key>CFBundleVersion</key>
<string>$(CURRENT_PROJECT_VERSION)</string>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Fix iOS Bundle Identifier Install Failure</title>
<style>
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* { box-sizing: border-box; }
body {
margin: 0;
background: var(--paper);
color: var(--ink);
font: 16px/1.6 -apple-system, BlinkMacSystemFont, "SF Pro Text", "Segoe UI", sans-serif;
}
main {
width: min(980px, calc(100vw - 32px));
margin: 0 auto;
padding: 48px 0 64px;
}
header {
border-bottom: 1px solid var(--line);
padding-bottom: 28px;
margin-bottom: 34px;
}
h1, h2, h3 {
line-height: 1.15;
margin: 0;
color: var(--ink);
letter-spacing: 0;
}
h1 {
max-width: 780px;
font-size: clamp(2.1rem, 6vw, 4rem);
font-weight: 780;
}
h2 {
margin-top: 36px;
padding-top: 18px;
border-top: 1px solid var(--line);
font-size: 1.35rem;
}
h3 {
margin-top: 22px;
font-size: 1rem;
}
p, li { max-width: 74ch; }
.meta {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin-top: 22px;
color: var(--muted);
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.pill {
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line-height: 1.5;
max-width: 100%;
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.callout {
border: 1px solid var(--line);
border-radius: 8px;
background: var(--wash);
padding: 16px 18px;
margin: 18px 0;
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.status {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(190px, 1fr));
gap: 12px;
margin: 18px 0;
}
.status div {
border: 1px solid var(--line);
border-radius: 8px;
padding: 14px;
background: oklch(99% 0.006 270);
}
.status strong {
display: block;
margin-bottom: 4px;
color: var(--accent);
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a { color: var(--accent); }
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background: oklch(99% 0.006 270);
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</style>
</head>
<body>
<main>
<header>
<h1>Fix iOS Bundle Identifier Install Failure</h1>
<div class="meta">
<span class="pill">2026-05-24</span>
<span class="pill">Issue dreamio-tnv</span>
<span class="pill">Dreamio iOS bundle metadata</span>
</div>
</header>
<section>
<h2>Summary</h2>
<p>Fixed the Xcode device install failure by adding the missing app bundle metadata to <code>Dreamio/Info.plist</code>. The key fix is <code>CFBundleIdentifier</code>, which now resolves from the target's existing <code>PRODUCT_BUNDLE_IDENTIFIER</code> build setting.</p>
</section>
<section>
<h2>Changes Made</h2>
<ul>
<li>Added <code>CFBundleIdentifier</code> to the explicit Info.plist so Xcode can identify the built app bundle.</li>
<li>Added related standard bundle keys for executable name, display name, package type, and version fields.</li>
<li>Used Xcode build setting placeholders instead of hard-coded duplicate values.</li>
</ul>
</section>
<section>
<h2>Context</h2>
<p>The install error said Xcode could not get the identifier for <code>Dreamio.app</code> and suggested ensuring <code>CFBundleIdentifier</code> exists. The project already defined <code>PRODUCT_BUNDLE_IDENTIFIER = com.kell.dreamio</code>, but <code>GENERATE_INFOPLIST_FILE</code> is set to <code>NO</code>, so Xcode uses the checked-in plist as the source of truth.</p>
<p>Because the plist did not include <code>CFBundleIdentifier</code>, the processed app bundle was invalid for device installation.</p>
</section>
<section>
<h2>Important Implementation Details</h2>
<div class="status">
<div><strong>Bundle ID</strong><code>$(PRODUCT_BUNDLE_IDENTIFIER)</code> resolves to <code>com.kell.dreamio</code>.</div>
<div><strong>Version</strong><code>$(MARKETING_VERSION)</code> resolves to <code>0.1.0</code>.</div>
<div><strong>Build</strong><code>$(CURRENT_PROJECT_VERSION)</code> resolves to <code>1</code>.</div>
</div>
<p>This keeps Debug and Release behavior aligned with the target build settings. If the app identifier changes later, it only needs to change in the Xcode project build settings.</p>
</section>
<section>
<h2>Relevant Diff Snippets</h2>
<p>The diff below follows the diffs.com guidance for patch-style diff rendering with <code>@pierre/diffs</code>. A plain preformatted fallback is included so the document remains readable offline.</p>
<div id="diff-view" class="diff-shell"></div>
<pre class="diff-fallback"><code>diff --git a/Dreamio/Info.plist b/Dreamio/Info.plist
index 9451a6a..a037c11 100644
--- a/Dreamio/Info.plist
+++ b/Dreamio/Info.plist
@@ -2,6 +2,22 @@
&lt;!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"&gt;
&lt;plist version="1.0"&gt;
&lt;dict&gt;
+ &lt;key&gt;CFBundleDisplayName&lt;/key&gt;
+ &lt;string&gt;$(PRODUCT_NAME)&lt;/string&gt;
+ &lt;key&gt;CFBundleExecutable&lt;/key&gt;
+ &lt;string&gt;$(EXECUTABLE_NAME)&lt;/string&gt;
+ &lt;key&gt;CFBundleIdentifier&lt;/key&gt;
+ &lt;string&gt;$(PRODUCT_BUNDLE_IDENTIFIER)&lt;/string&gt;
+ &lt;key&gt;CFBundleInfoDictionaryVersion&lt;/key&gt;
+ &lt;string&gt;6.0&lt;/string&gt;
+ &lt;key&gt;CFBundleName&lt;/key&gt;
+ &lt;string&gt;$(PRODUCT_NAME)&lt;/string&gt;
+ &lt;key&gt;CFBundlePackageType&lt;/key&gt;
+ &lt;string&gt;APPL&lt;/string&gt;
+ &lt;key&gt;CFBundleShortVersionString&lt;/key&gt;
+ &lt;string&gt;$(MARKETING_VERSION)&lt;/string&gt;
+ &lt;key&gt;CFBundleVersion&lt;/key&gt;
+ &lt;string&gt;$(CURRENT_PROJECT_VERSION)&lt;/string&gt;
&lt;key&gt;UIApplicationSceneManifest&lt;/key&gt;
&lt;dict&gt;
&lt;key&gt;UIApplicationSupportsMultipleScenes&lt;/key&gt;</code></pre>
</section>
<section>
<h2>Expected Impact for End-Users</h2>
<p>Developers should be able to install and run Dreamio from Xcode without the app bundle being rejected as invalid for a missing identifier. The app's visible behavior is unchanged.</p>
</section>
<section>
<h2>Validation</h2>
<ul>
<li>Ran <code>plutil -lint Dreamio/Info.plist</code>; the plist is valid.</li>
<li>Built the app with <code>DEVELOPER_DIR=/Applications/Xcode.app/Contents/Developer xcodebuild -project Dreamio.xcodeproj -scheme Dreamio -configuration Debug -destination 'generic/platform=iOS Simulator' -derivedDataPath /tmp/dreamio-derived build</code>; the build succeeded.</li>
<li>Read the processed bundle plist at <code>/tmp/dreamio-derived/Build/Products/Debug-iphonesimulator/Dreamio.app/Info.plist</code> and confirmed <code>CFBundleIdentifier = com.kell.dreamio</code>.</li>
<li>Closed Beads issue <code>dreamio-tnv</code>. <code>bd dolt pull</code> failed afterward with <code>Error 1105: no remote</code>, so Beads sync was blocked by local Dolt remote configuration.</li>
</ul>
<div class="callout">
<p>The first direct <code>xcodebuild</code> attempt failed because the active developer directory is <code>/Library/Developer/CommandLineTools</code>. Validation used <code>DEVELOPER_DIR</code> to point only this command at <code>/Applications/Xcode.app</code>, leaving the global machine setting unchanged.</p>
</div>
</section>
<section>
<h2>Issues, Limitations, and Mitigations</h2>
<ul>
<li>I validated a simulator build, not a physical-device install. The original failure path should be addressed because the processed bundle now has the missing identifier.</li>
<li>The target still has an empty <code>DEVELOPMENT_TEAM</code>. If physical-device signing fails next, set the team in Xcode's Signing &amp; Capabilities tab.</li>
<li>The repo is currently on a detached <code>HEAD</code>, so push behavior may need special handling depending on the intended branch workflow.</li>
<li>Beads Dolt sync is not currently available from this worktree because <code>bd dolt pull</code> reports no remote.</li>
</ul>
</section>
<section>
<h2>Follow-up Work</h2>
<ul>
<li>Run once on the actual iPhone from Xcode to confirm install and launch on device.</li>
<li>Consider setting a project development team if this app should install from fresh checkouts without manual signing setup.</li>
</ul>
</section>
</main>
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const patch = `diff --git a/Dreamio/Info.plist b/Dreamio/Info.plist
index 9451a6a..a037c11 100644
--- a/Dreamio/Info.plist
+++ b/Dreamio/Info.plist
@@ -2,6 +2,22 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
+ <key>CFBundleDisplayName</key>
+ <string>$(PRODUCT_NAME)</string>
+ <key>CFBundleExecutable</key>
+ <string>$(EXECUTABLE_NAME)</string>
+ <key>CFBundleIdentifier</key>
+ <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
+ <key>CFBundleInfoDictionaryVersion</key>
+ <string>6.0</string>
+ <key>CFBundleName</key>
+ <string>$(PRODUCT_NAME)</string>
+ <key>CFBundlePackageType</key>
+ <string>APPL</string>
+ <key>CFBundleShortVersionString</key>
+ <string>$(MARKETING_VERSION)</string>
+ <key>CFBundleVersion</key>
+ <string>$(CURRENT_PROJECT_VERSION)</string>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>`;
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