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Fade player controls without movement
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30cfc95fa2
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2 changed files with 32 additions and 8 deletions
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@ -733,16 +733,10 @@ final class NativePlayerViewController: UIViewController {
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private func revealControls() {
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private func revealControls() {
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controlsContainer.isUserInteractionEnabled = true
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controlsContainer.isUserInteractionEnabled = true
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closeButton.isUserInteractionEnabled = true
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closeButton.isUserInteractionEnabled = true
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let animations = {
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controlsContainer.transform = .identity
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UIView.animate(withDuration: 0.22, delay: 0, options: [.curveEaseOut]) {
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self.controlsContainer.alpha = 1
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self.controlsContainer.alpha = 1
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self.closeButton.alpha = 1
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self.closeButton.alpha = 1
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self.controlsContainer.transform = .identity
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}
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if UIAccessibility.isReduceMotionEnabled {
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animations()
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} else {
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controlsContainer.transform = CGAffineTransform(translationX: 0, y: 8).scaledBy(x: 0.98, y: 0.98)
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UIView.animate(withDuration: 0.22, delay: 0, options: [.curveEaseOut], animations: animations)
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}
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}
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scheduleControlsHide()
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scheduleControlsHide()
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}
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}
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@ -410,6 +410,36 @@
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<p>No new Beads issue or PR was created for this small visual follow-up.</p>
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<p>No new Beads issue or PR was created for this small visual follow-up.</p>
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</section>
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</section>
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<section>
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<h2>New Changes as of 2026-05-26 22:56</h2>
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<h3>Summary of changes</h3>
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<p>Removed the positional/scale reveal motion from the native player controls. Tapping to show or hide controls now only fades the controls and close button in or out.</p>
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<h3>Why this change was made</h3>
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<p>The controls reveal animation felt overdone for a transient playback overlay. A simple opacity transition keeps the UI calmer while preserving clear visibility.</p>
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<h3>Code diffs</h3>
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<div class="diff-shell">
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<div class="diff-title">Dreamio/NativePlayerViewController.swift — controls tap animation</div>
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<pre class="diff-fallback"><code>- let animations = {
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- self.controlsContainer.alpha = 1
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- self.closeButton.alpha = 1
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- self.controlsContainer.transform = .identity
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- }
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- if UIAccessibility.isReduceMotionEnabled {
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- animations()
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- } else {
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- controlsContainer.transform = CGAffineTransform(translationX: 0, y: 8).scaledBy(x: 0.98, y: 0.98)
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- UIView.animate(withDuration: 0.22, delay: 0, options: [.curveEaseOut], animations: animations)
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- }
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+ controlsContainer.transform = .identity
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+ UIView.animate(withDuration: 0.22, delay: 0, options: [.curveEaseOut]) {
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+ self.controlsContainer.alpha = 1
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+ self.closeButton.alpha = 1
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+ }</code></pre>
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</div>
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<h3>Related issues or PRs</h3>
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<p>No new Beads issue or PR was created for this focused playback UI adjustment.</p>
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</section>
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<section>
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<section>
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<h2>Follow-up Work</h2>
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<h2>Follow-up Work</h2>
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<ul>
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<ul>
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