smooth out terminal nav drawer motion

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dirtydishes 2026-05-23 20:05:57 -04:00
parent 7ca0e05a2d
commit d42c088432
4 changed files with 642 additions and 11 deletions

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<title>Turn Report: Smooth Terminal Navigation Drawer Motion</title>
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<main>
<header>
<h1>Smooth Terminal Navigation Drawer Motion</h1>
<p class="meta">Created: 2026-05-23 20:02 EDT · Repo: <code>islandflow</code> · Branch: <code>sidebar-redesign</code></p>
<div class="chips">
<span class="chip">Beads: islandflow-cwr</span>
<span class="chip">Follow-up: islandflow-3by</span>
<span class="chip">Scope: terminal shell motion polish</span>
</div>
</header>
<div class="grid">
<section>
<h2>Summary</h2>
<p>The terminal navigation drawer now enters and exits with a short, controlled slide-and-fade instead of appearing and disappearing abruptly. The interaction stays aligned with the products calm, task-first character and still respects reduced-motion preferences.</p>
</section>
<section>
<h2>Changes Made</h2>
<ul>
<li>Replaced the boolean-only drawer mount logic in <code>apps/web/app/terminal.tsx</code> with a small phase model: <code>closed</code>, <code>opening</code>, <code>open</code>, and <code>closing</code>.</li>
<li>Kept the drawer mounted briefly during close so the exit animation can complete before the DOM node is removed.</li>
<li>Added <code>data-state</code>-driven motion styles in <code>apps/web/app/globals.css</code> for the drawer surface and the backdrop.</li>
<li>Used a fast exponential ease with separate enter and exit timings to make the drawer feel decisive without being harsh.</li>
<li>Made the motion path reduced-motion-safe by disabling transitions in CSS and skipping delayed unmount logic in JavaScript when <code>prefers-reduced-motion</code> is enabled.</li>
</ul>
</section>
<section>
<h2>Context</h2>
<p>Islandflows product context calls for composure under volatility, precise feedback, and minimal ornamental motion. The previous drawer behavior broke that by popping in and out instantly, which felt more like a state glitch than an intentional navigation reveal.</p>
<div class="callout">The goal here was not to make the drawer dramatic. It was to make it legible: a short spatial transition that confirms where the panel comes from and where it goes.</div>
</section>
<section>
<h2>Important Implementation Details</h2>
<ul>
<li>The trigger now derives its <code>aria-expanded</code> state from the drawer phase, so assistive state follows the visible interaction rather than a raw mount boolean.</li>
<li>Escape, backdrop click, and the close button all use the same close path, which means every dismissal route gets the same exit animation behavior.</li>
<li>The route-change effect still hard-resets the drawer to <code>closed</code>, which keeps navigation swaps predictable and avoids carrying a half-finished overlay across pages.</li>
<li>The close phase disables pointer interaction, preventing the backdrop or drawer from intercepting extra clicks while the exit motion finishes.</li>
</ul>
</section>
<section>
<h2>Relevant Diff Snippets</h2>
<div class="diff-grid">
<div class="diff-shell" id="diff-shell-1">
<p class="diff-title">apps/web/app/terminal.tsx · phase-based drawer lifecycle</p>
<div class="diff-view" id="diff-1"></div>
<pre class="diff-fallback"><code>- const [drawerOpen, setDrawerOpen] = useState(false);
- useEffect(() =&gt; {
- setDrawerOpen(false);
- }, [pathname]);
+ type NavDrawerPhase = "closed" | "opening" | "open" | "closing";
+ const [drawerPhase, setDrawerPhase] = useState&lt;NavDrawerPhase&gt;("closed");
+ const drawerExpanded = drawerPhase === "opening" || drawerPhase === "open";
+ const openNavDrawer = useCallback(() =&gt; {
+ if (prefersReducedMotion()) {
+ setDrawerPhase("open");
+ return;
+ }
+ setDrawerPhase("opening");
+ drawerFrameRef.current = window.requestAnimationFrame(() =&gt; {
+ setDrawerPhase("open");
+ });
+ }, []);
+ const closeNavDrawer = useCallback(() =&gt; {
+ if (prefersReducedMotion()) {
+ setDrawerPhase("closed");
+ return;
+ }
+ setDrawerPhase("closing");
+ drawerCloseTimerRef.current = window.setTimeout(() =&gt; {
+ setDrawerPhase("closed");
+ }, NAV_DRAWER_EXIT_MS);
+ }, [drawerPhase]);</code></pre>
</div>
<div class="diff-shell" id="diff-shell-2">
<p class="diff-title">apps/web/app/globals.css · drawer and backdrop motion states</p>
<div class="diff-view" id="diff-2"></div>
<pre class="diff-fallback"><code>+ --drawer-enter-duration: 220ms;
+ --drawer-exit-duration: 180ms;
+ --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1);
+ .terminal-nav-drawer {
+ opacity: 0;
+ transform: translate3d(calc(-1 * min(22px, 6vw)), 0, 0);
+ transition:
+ transform var(--drawer-enter-duration) var(--ease-out-expo),
+ opacity var(--drawer-enter-duration) var(--ease-out-expo);
+ }
+ .terminal-nav-drawer[data-state="open"] {
+ opacity: 1;
+ transform: translate3d(0, 0, 0);
+ }
+ .terminal-nav-drawer[data-state="closing"] {
+ transition-duration: var(--drawer-exit-duration), var(--drawer-exit-duration), var(--drawer-exit-duration);
+ pointer-events: none;
+ }
+ .terminal-drawer-backdrop[data-state="open"] {
+ opacity: 1;
+ }
+ @media (prefers-reduced-motion: reduce) {
+ .terminal-nav-drawer,
+ .terminal-drawer-backdrop {
+ transition: none;
+ }
+ }</code></pre>
</div>
</div>
<p class="note">Snippets are rendered client-side with Diffs (diffs.com project) and include inline fallback text for offline viewing.</p>
</section>
<section>
<h2>Expected Impact for End-Users</h2>
<p>Users opening the navigation drawer should now see a calmer reveal that feels attached to the shell instead of pasted over it. Closing the drawer should feel cleaner as well, especially on mobile-width layouts where the abrupt unmount was most noticeable.</p>
</section>
<section>
<h2>Validation</h2>
<ul>
<li><span class="good">Passed:</span> <code>bun --cwd=apps/web run build</code></li>
<li><span class="good">Verified in code:</span> the drawer now has explicit <code>opening</code> and <code>closing</code> phases, shared dismissal handlers, and reduced-motion branching.</li>
<li><span class="warn">Limited:</span> a live browser animation pass was attempted against <code>http://localhost:3000</code>, but the dedicated in-app browser tooling was not callable in this session and transient Playwright access was unavailable without extra setup.</li>
</ul>
</section>
<section>
<h2>Issues, Limitations, and Mitigations</h2>
<ul>
<li>This change improves the shell animation itself, but it does not yet add DOM-level interaction tests for the drawer lifecycle.</li>
<li>The route-change dismissal still resets immediately instead of animating closed, which is intentional to avoid overlay state bleeding into the next screen.</li>
<li>The motion tuning is scoped to the navigation drawer only, so any future shell overlays may still need their own consistency pass.</li>
</ul>
</section>
<section>
<h2>Follow-up Work</h2>
<ul>
<li>Complete <code>islandflow-3by</code> by adding interaction coverage for open, Escape dismiss, backdrop dismiss, and route-change dismiss behavior.</li>
<li>Consider harmonizing other shell overlays, such as administrative or evidence drawers, around the same motion timing tokens if they begin to feel inconsistent.</li>
</ul>
</section>
</div>
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