This commit is contained in:
parent
739a534ac2
commit
f237916291
165 changed files with 79237 additions and 0 deletions
201
.codex/skills/impeccable/reference/animate.md
Normal file
201
.codex/skills/impeccable/reference/animate.md
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
> **Additional context needed**: performance constraints.
|
||||
|
||||
Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut motion that exists only for decoration. Animation fatigue is a real cost; spend the budget on the moments that need it.
|
||||
|
||||
---
|
||||
|
||||
## Register
|
||||
|
||||
Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.
|
||||
|
||||
Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
|
||||
|
||||
---
|
||||
|
||||
## Assess Animation Opportunities
|
||||
|
||||
Analyze where motion would improve the experience:
|
||||
|
||||
1. **Identify static areas**:
|
||||
- **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
|
||||
- **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
|
||||
- **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
|
||||
- **Lack of delight**: Functional but joyless interactions
|
||||
- **Missed guidance**: Opportunities to direct attention or explain behavior
|
||||
|
||||
2. **Understand the context**:
|
||||
- What's the personality? (Playful vs serious, energetic vs calm)
|
||||
- What's the performance budget? (Mobile-first? Complex page?)
|
||||
- Who's the audience? (Motion-sensitive users? Power users who want speed?)
|
||||
- What matters most? (One hero animation vs many micro-interactions?)
|
||||
|
||||
If any of these are unclear from the codebase, STOP and use Codex's structured user-input/question tool when available; if unavailable, ask directly in chat to clarify what you cannot infer.
|
||||
|
||||
**CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
|
||||
|
||||
## Plan Animation Strategy
|
||||
|
||||
Create a purposeful animation plan:
|
||||
|
||||
- **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
|
||||
- **Feedback layer**: Which interactions need acknowledgment?
|
||||
- **Transition layer**: Which state changes need smoothing?
|
||||
- **Delight layer**: Where can we surprise and delight?
|
||||
|
||||
**IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
|
||||
|
||||
## Implement Animations
|
||||
|
||||
Add motion systematically across these categories:
|
||||
|
||||
### Entrance Animations
|
||||
- **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
|
||||
- **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
|
||||
- **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.
|
||||
|
||||
Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.
|
||||
|
||||
### Micro-interactions
|
||||
- **Button feedback**:
|
||||
- Hover: Subtle scale (1.02-1.05), color shift, shadow increase
|
||||
- Click: Quick scale down then up (0.95 → 1), ripple effect
|
||||
- Loading: Spinner or pulse state
|
||||
- **Form interactions**:
|
||||
- Input focus: Border color transition, slight scale or glow
|
||||
- Validation: Shake on error, check mark on success, smooth color transitions
|
||||
- **Toggle switches**: Smooth slide + color transition (200-300ms)
|
||||
- **Checkboxes/radio**: Check mark animation, ripple effect
|
||||
- **Like/favorite**: Scale + rotation, particle effects, color transition
|
||||
|
||||
### State Transitions
|
||||
- **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
|
||||
- **Expand/collapse**: Height transition with overflow handling, icon rotation
|
||||
- **Loading states**: Skeleton screen fades, spinner animations, progress bars
|
||||
- **Success/error**: Color transitions, icon animations, gentle scale pulse
|
||||
- **Enable/disable**: Opacity transitions, cursor changes
|
||||
|
||||
### Navigation & Flow
|
||||
- **Page transitions**: Crossfade between routes, shared element transitions
|
||||
- **Tab switching**: Slide indicator, content fade/slide
|
||||
- **Carousel/slider**: Smooth transforms, snap points, momentum
|
||||
- **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
|
||||
|
||||
### Feedback & Guidance
|
||||
- **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
|
||||
- **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
|
||||
- **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
|
||||
- **Focus flow**: Highlight path through form or workflow
|
||||
|
||||
### Delight Moments
|
||||
- **Empty states**: Subtle floating animations on illustrations
|
||||
- **Completed actions**: Confetti, check mark flourish, success celebrations
|
||||
- **Easter eggs**: Hidden interactions for discovery
|
||||
- **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
|
||||
|
||||
## Technical Implementation
|
||||
|
||||
Use appropriate techniques for each animation:
|
||||
|
||||
### Timing & Easing
|
||||
|
||||
**Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":
|
||||
|
||||
| Duration | Use Case | Examples |
|
||||
|----------|----------|----------|
|
||||
| **100–150ms** | Instant feedback | Button press, toggle, color change |
|
||||
| **200–300ms** | State changes | Menu open, tooltip, hover state |
|
||||
| **300–500ms** | Layout changes | Accordion, modal, drawer |
|
||||
| **500–800ms** | Entrance animations | Page load, hero reveal |
|
||||
|
||||
**Easing curves (use these, not CSS defaults):**
|
||||
```css
|
||||
/* Recommended: natural deceleration */
|
||||
--ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth */
|
||||
--ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
|
||||
--ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
|
||||
|
||||
/* AVOID: feel dated and tacky */
|
||||
/* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
|
||||
/* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
|
||||
```
|
||||
|
||||
**Exit animations are faster than entrances.** Use ~75% of enter duration.
|
||||
|
||||
### CSS Animations
|
||||
```css
|
||||
/* Prefer for simple, declarative animations */
|
||||
- transitions for state changes
|
||||
- @keyframes for complex sequences
|
||||
- transform and opacity for reliable movement
|
||||
- blur, filters, masks, clip paths, shadows, and color shifts for premium atmospheric effects when verified smooth
|
||||
```
|
||||
|
||||
### JavaScript Animation
|
||||
```javascript
|
||||
/* Use for complex, interactive animations */
|
||||
- Web Animations API for programmatic control
|
||||
- Framer Motion for React
|
||||
- GSAP for complex sequences
|
||||
```
|
||||
|
||||
### Motion Materials
|
||||
|
||||
Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:
|
||||
|
||||
- **Transform / opacity**: movement, press feedback, simple reveals, list choreography
|
||||
- **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances
|
||||
- **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions
|
||||
- **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state
|
||||
- **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly
|
||||
|
||||
The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.
|
||||
|
||||
### Performance
|
||||
- **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)
|
||||
- **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page
|
||||
- **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once
|
||||
- **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate
|
||||
- **Monitor FPS**: Ensure 60fps on target devices
|
||||
|
||||
### Perceived Performance
|
||||
|
||||
Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.
|
||||
|
||||
- **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
|
||||
- **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).
|
||||
- **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.
|
||||
- **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.
|
||||
- **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
|
||||
|
||||
### Accessibility
|
||||
```css
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
* {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**NEVER**:
|
||||
- Use bounce or elastic easing curves; they feel dated and draw attention to the animation itself
|
||||
- Animate layout properties casually (`width`, `height`, `top`, `left`, margins) when transform, FLIP, or grid-based techniques would work
|
||||
- Use durations over 500ms for feedback (it feels laggy)
|
||||
- Animate without purpose (every animation needs a reason)
|
||||
- Ignore `prefers-reduced-motion` (this is an accessibility violation)
|
||||
- Animate everything (animation fatigue makes interfaces feel exhausting)
|
||||
- Block interaction during animations unless intentional
|
||||
|
||||
## Verify Quality
|
||||
|
||||
Test animations thoroughly:
|
||||
|
||||
- **Smooth at 60fps**: No jank on target devices
|
||||
- **Feels natural**: Easing curves feel organic, not robotic
|
||||
- **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
|
||||
- **Reduced motion works**: Animations disabled or simplified appropriately
|
||||
- **Doesn't block**: Users can interact during/after animations
|
||||
- **Adds value**: Makes interface clearer or more delightful
|
||||
|
||||
When the motion clarifies state instead of decorating it, hand off to `$impeccable polish` for the final pass.
|
||||
Loading…
Add table
Add a link
Reference in a new issue