Install Impeccable skill for Codex
Some checks are pending
CI / Validate (push) Waiting to run

This commit is contained in:
dirtydishes 2026-05-29 03:59:27 -04:00
parent 739a534ac2
commit f237916291
165 changed files with 79237 additions and 0 deletions

View file

@ -0,0 +1,60 @@
# Product register
When design SERVES the product: app UIs, admin dashboards, settings panels, data tables, tools, authenticated surfaces, anything where the user is in a task.
## The product slop test
Not "would someone say AI made this." Familiarity is often a feature here. The test is: would a user fluent in the category's best tools (Linear, Figma, Notion, Raycast, Stripe come to mind) sit down and trust this interface, or pause at every subtly-off component?
Product UI's failure mode isn't flatness, it's strangeness without purpose: over-decorated buttons, mismatched form controls, gratuitous motion, display fonts where labels should be, invented affordances for standard tasks. The bar is earned familiarity. The tool should disappear into the task.
## Typography
- **One family is often right.** Product UIs don't need display/body pairing. A well-tuned sans carries headings, buttons, labels, body, data.
- **Fixed rem scale, not fluid.** Clamp-sized headings don't serve product UI. Users view at consistent DPI, and a fluid h1 that shrinks in a sidebar looks worse, not better.
- **Tighter scale ratio.** 1.1251.2 between steps is typical. More type elements here than on brand surfaces; exaggerated contrast creates noise.
- **Line length still applies for prose** (6575ch). Data and compact UI can run denser; tables at 120ch+ are fine.
## Color
Product defaults to Restrained. A single surface can earn Committed (a dashboard where one category color carries a report, an onboarding flow with a drenched welcome screen), but Restrained is the floor.
- State-rich semantic vocabulary: hover, focus, active, disabled, selected, loading, error, warning, success, info. Standardize these.
- Accent color used for primary actions, current selection, and state indicators only, not decoration.
- A second neutral layer for sidebars, toolbars, and panels (slightly cooler or warmer than the content surface).
## Layout
- Responsive behavior is structural (collapse sidebar, responsive table, breakpoint-driven columns), not fluid typography.
## Components
Every interactive component has: default, hover, focus, active, disabled, loading, error. Don't ship with half of these.
- Skeleton states for loading, not spinners in the middle of content.
- Empty states that teach the interface, not "nothing here."
- Consistent affordances across the surface. Same button shape. Same form-control vocabulary. Same icon style.
## Motion
- 150250 ms on most transitions. Users are in flow; don't make them wait for choreography.
- Motion conveys state, not decoration. State change, feedback, loading, reveal: nothing else.
- No orchestrated page-load sequences. Product loads into a task; users don't want to watch it load.
## Product bans (on top of the shared absolute bans)
- Decorative motion that doesn't convey state.
- Inconsistent component vocabulary across screens. If the "save" button looks different in two places, one is wrong.
- Display fonts in UI labels, buttons, data.
- Reinventing standard affordances for flavor (custom scrollbars, weird form controls, non-standard modals).
- Heavy color or full-saturation accents on inactive states.
- Modal as first thought. Modals are usually laziness. Exhaust inline / progressive alternatives first.
## Product permissions
Product can afford things brand surfaces can't.
- System fonts and familiar sans defaults (Inter, SF Pro, system-ui stacks).
- Standard navigation patterns: top bar + side nav, breadcrumbs, tabs, command palettes.
- Density. Tables with many rows, panels with many labels, dense information when users need it.
- Consistency over surprise. The same visual vocabulary screen to screen is a virtue; delight is saved for moments, not pages.